The Dungeon Run
Sci-Fi & Fantasy • 2019
Through the Portal
In this episode, we meet our adventurers and they begin their epic quest.
The Fallen Lodestar
On this episode, Fahima, Siv, James, Lily, and Uggo find a way into the mysterious fallen Lodestone, a massive tower from the sky, lying toppled in the forest. Inside, all manner of surprises and dangers await... and possibly some new allies.
A Way Up
On this episode, Lily, Siv, Fahima, James, and Uggo learn new secrets from the magical crystal and must figure out a way to get up to the castle in the clouds.
Ride the Lightning
James, Uggo, Fahima, Siv, and Lily have made their way inside a mystical tower in the clouds, only to discover one of the legendary Wardens imprisoned inside. Can they make it to the top of the tower, free the Warden, and discover who - or what - could possibly have captured the massive elemental titan?
Locks, Shocks, and 2 Smoking Perils
This week, the team must finish the challenge of Ertinfert’s occupied Lodestar! Fahima and Uggo come face-to-face with their own doppelgangers, while Siv, Lily, and James work to free the captured Warden. What could possibly go wrong?
A War of Wardens
Still reeling from their fall from the sky tower, the team must deal with the Orcs who stand between them and the injured Storm Warden. In doing so, they discover new information about the sovereign protectors of the Realms that may change everything.
The Scholar of Nightstone Abbey
Fahima loses a friend, Siv drops his rapier, Lily starts drinking, Uggo breaks a bank, and James returns home. More importantly, the team visits their first big city of the campaign, in search of information from The Scholar, and finds trouble on various fronts. A fight in a library, a contest in a tavern, and a confrontation in a marketplace all lead to one of the most entertaining episodes yet!
The Treasure of Trelis
Lily makes a schedule, James reveals pact, Uggo finds a piece of home, Fahima makes a stink, and Siv is wounded. More importantly, the team wakes to a new day in Terlis, where they set out to acquire new items - and new information - for their quest. But a big surprise awaits that will surely impact the fate of one character forever!
Shantytown
The team ventures beyond the city walls of Terlis, leaving behind the safety and restrictions of the Moratorium on Magic, to explore the Shantytown that lines the road to the north. What manner of creatures make their homes there, and what secrets are waiting to be discovered?
The Knick-Knack of Doom
The team visits the Hag of Shantytown, but things don’t go at all as they anticipate. A new emergency throws them off into a wild race against the clock to save the heart of the group. Will they survive?
The Tardy Plunder
Their swashes buckled, and their mainsails hoisted, the team finds themselves on the high seas, kicking off a new leg of their grand adventure! As they adjust to life aboard ship, startling new information shakes the very core of the team, and they discover that the biggest danger on the ocean might just be the ocean itself!
To Bingle
In a desperate attempt to save members of Lily’s family, the team forces the crew of The Tardy Plunder to change course for Bingle. But before they can even get there, a vicious harpy attack descends from the sky! Will they survive the trip to Bingle? And even if they do, what horrors will they find when they arrive?
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