JamFlix

Stargate Infinity

Animation, Sci-Fi & Fantasy, Action & Adventure • 2002 • 30m

01

Decision

1

A group of trainees and their leader, veteran gate traveller Gus Bonner, must help an alien named Draga, who is being pursued by both alien forces and bounty hunters from Earth, get back to her homeworld.

02

Double Duty

1

The team stay on a jungle planet, cut off by Nephestis who has framed Gus as a traitor. The local Thorn aliens are dying of a disease which Gus believes he left there on a previous expedition. The others choose to head out with the Ancient chrysalis but are ambushed by the Tlak'khan but escape...as the chrysalis hatches and the winged Ancient escapes. The Tlak'khan leader De'kyll takes the Thorn village hostage and Bonner surrenders but the Ancient intervenes and the cadets take them prisoner (except De'kyll escapes). The Ancient learns English through Seattle and asks the team for help, and after being named Draga. Draga heals the ailing Thorn but knows nothing about the Stargates and remains with the team.

03

The Best World

1

The team arrives with a planet with a mysterious ""Guide"" stone which is immediately endangered by an earthquake. The team helps the natives, the Mou'a'dash, to recover it. While Harrison deals with being ""owned"" by a local native that rescued him, the Tlak'khan launch an attack. Gus, Draaga, and Seattle get captured and taken through the Stargate along with the Guide, which they use to travel to the Ancients' home planet. They end up in a hellworld trap set by the Ancients, where the Stargate has no controls and they are stuck. Draga manages to use her powers to open the Stargate, leaving the Tlak'khan stranded. Gus realizes the Tlak'khan must have access to his travel record through the traitor and heads off to a planet he hasn't been on before.

04

Coming Home

1

When the younger team members reminesce about birthday's, Ec'co thinks back to his own torn life. The team convinces Gus to take Ec'co to his homeworld. An electrical storm shorts out their Stargate while Gus and Ec'co get taken into custody by the hostile Hrathi, who know of Gus' alleged betrayal. The rest of the team rig a way to recharge the Stargate using lightning while the Tlak'khan launch an attack on the Hrathi. Gus helps to drive them off and then are taken to a cache of data crystals. It turns out the crystals are a fake, but one of the Hrathi reveals he is a shapeshifter. Gus and Ec'co pass the test and receive the real Tlak'khan data crystal they need.

05

Mentor

1

The team intervenes on a planet when one group of the locals, the Mystari, use high-tech weapons to attack another faction – they meet up with Shepherd, a former Stargate team member who trained Gus. Shepherd claims the faction his men attacked are bandits but his followers worship him. Gus overlooks his apparent abuse until Stacey brings him around. Knowing Gus will act against him, Shepherd summons the Tlak'khan but when he finds out they plan to kill the team he and the locals side with Gus. Shepherd tells the Mystari to find their own way and then takes off on his own.

06

Hot Water

1

Arriving on a waterworld, the team makes for a nearby island after losing one of their vehicles while Da'kyll reports to Hah'lak that he knows where Draga is. The councilman sends a pair of bounty hunters after them behind Da'kyll's back. Ec'co, Draga, and Seattle get captured by the local amphibious natives and take the rest of the team to meet them. The locals, the Su'ri, welcome them once they are sure of the ""landers""' motives. The bounty hunters negotiate with Sargall, one of the younger members, to have him turn over the team in return for medicine. Driven by jealousy toward Harrison, Sargall helps the mercenaries by helping them capture Seattle to lure in Draga and then challenges Harrison to a dangerous race. While Gus tries to rescue R.J., Draga gets captured and Ec'co and Stacey give pursuit. Harrison rescues Sargall from a monster and then Gus leads the monster to the escaping mercenaries as they enter the Stargate without their captives and it ends up attacking a waiting Ha

07

Phobia

1

Arriving on a new planet, Stacey runs into a web and reveals she has a problem with her fear of spiders. Naturally, the local civilization are spiders and Stacey apparently overreacts, injuring one of them and endangering relationships between the two groups. Stacey insists she acted in self-defense but is placed on trial for her actions. Meanwhile, the Tlak'kahn warriors show up and attack. Stacey comes to terms with the spider she harmed, allowing it to heal. She and it team up to help the team bring down the Tlak'kahn and the team departs.

08

Can I Keep It?

1

After avoiding a flash flood, Seattle finds a kitten-like creature that she names Flotsam. It gets into their food supplies and grows substantially...and grows some more. All efforts to train him seem in vain and it looks like the team will have to leave him behind. Da'kyll and his Tlak'kahn mercenaries show up and Flotsam gives warning by playing ""fetch"" with a grenade. A simlar flash flood wipes out the Tlak'kahn and Seattle agrees to leave Flotsam behind.

09

Who Are You?

1

Right after arriving on a new world Draga gets a sense that something is watching them. Harrison finds a Mayan temple and returns to report he found the T'ak'khan and a captive human prisoner. However, Seattle and Stacey become suspicious when Harrison acts differently. Gus decides to launch a solo rescue and finds the prisoner is Captain Arnold Grimes - then he gets captured and is thrown in the cell with the real Harrison - they discover a race of shapeshifters who are reluctantly helping the Tlak'khan. Gus puts the pieces together and realizes how he was framed, then engineer an escape while the shapeshifters/Gus & Harrison lead the others into a trap. They escape and go rescue the team from a battle with the shapeshifters, seeing through the fakes. They are about to leave with Grimes when Draga says that she still senses a presence. Gus told everyone to whisper their suspicions in his ear so that he could find out who it was. The only person who accused someone else was Grimes - f

10

Greed

1

The team arrive on a new planet and find diamonds. The team soon starts arguing over the diamonds themselves - a concept which Draga has trouble understanding. While Gus explains the concept of ""money' at great length, a team of bounty hunters closes in on the SG crew. Gus and Draga get captured but Gus turns the mercenaries against each other by playing on their greed. The team manages to overcome their greed and get it together to help out Gus and Draga but have to give up the diamonds to the mercenaries to buy their friends' freedom.

11

Stones

1

Arriving on a new planet, the team meets with the Alteri, a martial society that practices ritual combat. After getting defeated several times, Stacey learns their ways and that wearing the ""Mandro stones"" enhances the wearer. As she dons them she begins to suffer strange side effects - paranoia, anger, addictive qualities, and physical transformation. Stacey goes berserk and escapes for the Stargate. The team manages to slow her down enough so Gus can talk her down and Draga can transform her back to normal. Meanwhile, Draga has a vision of a star system after touching the stones which they believe may be the home of the Ancients.

12

Initiation

1

Gus brings the gang to Brianna for some rest and relaxation and they're caught in an earthquake. Harrison, separated from his jet pack, is rescued by Havave and helps him on his Kamuna initiation ceremony, while Ec'co discovers the volcano they are near will explode and destroy the local island. Harrison tries to convince Havave not to give in to peer pressure while helping him deliver an egg to a local creature as part of the rite, but they fail. He and Havene meet up with the others and the Akua, Havane's people. The Akua initially refuse to leave but Havane's actions convince them and they accept him despite his failure. The team manage to get to the Gate just in time as the island is destroyed.

Cast

Start your free trial today!

This is a clear and concise call to action that encourages users to sign up for a free trial of JamFlix.

Start a Free Trial