Defenders of the Earth
Animation, Action & Adventure • 1986 • 21m
Escape from Mongo
When Ming the Merciless leaves Mongo to invade Earth, his old enemy Flash Gordon and the latter's son, Rick, join forces with six others - the youngest a pre-teenaged boy named Kshin - to form the Defenders of the Earth.
The Creation of Monitor
Aided by Flash's Krell allies, the Defenders begin building their base. But Ming has learned of their existence and resolved to put an end to them.
A Demon In His Pocket
Some boys try to pick a fight with Kshin so, rather than break the Defenders' Code of Honour, he reads up on summoning spells - against Mandrake's orders - and calls forth a demon named Shogoff (sp?). But Shogoff isn't content with just beating up a few pre-teenaged bullies and starts causing havoc in Central City; at one point, Mandrake collapses on stage when he senses the demon's presence. Kshin, meanwhile, is faced with a dilemma - should he let Shogoff continue his rampage or confess to his part in the trouble and risk expulsion from the Defenders?
A House Divided
When Africa suffers a sudden and unexplained climate change, the Phantom and Jedda head there to investigate. In the process, the Phantom learns that his estranged brother, Kurt - whom he has never mentioned to Jedda - has (courtesy of Ming) acquired the power to control the weather.
Bits and Chips
When the Defenders receive an invitation to pit Dynak-X against a chess-playing computer, they little suspect that it is part of Ming's plot to implant an electronic maggot into Dynak's circuits in order to turn her against them and ultimately give Ming access to the world's weapon's systems. When Mandrake learns of the maggot's existence, he shrinks Rick, LJ, Jedda and Kisa (Jedda's panther friend) to microscopic size (using Rick's new Microniser ray rather than magic) so they can get inside Dynak and track the creature down.
The Root of Evil
Dr. Whitestead's plant food formula goes haywire--spilling on him and turning him into a plant! Ming seizes the scientist, the fomula, and his daughter. Lothar and Mandrake use their skills to save Whitestead, and the defenders must stop Ming from using the forumla to transform the whole planet into plants.
Cold War
Ming needs Rick Gordon's ring to complete a weather control machine, and having caught Flash in a battle, uses him as bait to lure the impulsive Rick to Ice Station Earth. It is up to the remainging defenders to escape the fearsome Mongor, and rescue Rick and Flash.
The Sleeper Awakes
Eaons ago, a giant robot crash landed on Earth. Ming learns of The Annihilator, which now sleeps beneath Central City, and distracts all but one of The Defenders long enough to activate the robot.
The Revenge of Astra
The vengeful space princess Astra creates an army of clay soldiers. The daughter of Princess Aura, Astra is convinced by Ming that Flash Gordon was behind her mother's death. She uses blue clay from the Bandar village to create her army.
The Hall of Wisdom
The incredible Hall of Wisdom pays its-2000-year, 24-hour visit to the Galaxy. It's a once-in-a-lifetime chance for Ming to get his hands on the dreaded Quasar Weapon, with which he can conquer the Earth.
The Mind Warriors, Part I
Ming lures Kshin to Ice Station Earth by kidnapping Zuffy, then probes the dark side of Kshin's imagination to create fearsome warriors capable of destroying the Defenders. While the heroes work diligently to dismantle the Doomsday Warhead, a device left in the universe from an earlier holocaust, they are invaded by RADIAN, BI-NINJA, RIPPER, ZALZAR, JAMMER HEAD, and NEUTRON MAN, all products of Kshin's mind. Two of the evil warriors recapture the Doomsday Warhead and transport it to Ming's asteroid base, while the rest stay on to finish off the Defenders. Meanwhile, the young Defenders fly to Ice Station Earth to rescue Kshin. With the help of Dynak Y the super heroes trick the mind warriors into thinking they're dead. With Kshin free and the Doomsday Warhead moments from being launched against Earth, Kshin uses the good side of his imagination to make all the Defenders even stronger, enabling them to defeat the mind warriors and reset the guidance controls in the Doomsday Warhead, thereby blowing up Ming's asteriod base and saving Earth.
The Mind Warriors, Part II
The Defenders add a new twist to the Battle Simulation Room--a Thought-Transference Cap. It transmits the wearer's imagination directly into the simulation; Kshin loves to use it to scare the other Defenders the best he can. But Ming the Merciless has found a way to tap into the Room. Using his ghastly power source, he can use his own evil thoughts and intensify them into reality! What starts out as a thrilling simulation under Kshin is taken over by Ming and turned into a terrible fight to the death in the all-too-real Haunted World. While the older Defenders fight monsters, harpies and skeleton warriors, the desperate young Defenders destroy the simulator and end the horror.
Cast
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