JamFlix

Martin Mystery

Action & Adventure, Sci-Fi & Fantasy, Animation, Mystery • 2003 • 30m

01

It Came from the Bog

1

Martin, Diana & Java are sent to France to stop a storybook creature named the Bogeyman from kidnapping naughty children and taking them to his storybook bog world.

02

Terror from the Sky

0

Martin has to stop mysterious insects that are attacking a remote town in the Alberta Badlands with the aid of an acid-spewing queen and a radioactive meteorite from the Andromeda Galaxy.

03

Shriek from Beyond

0

Martin, Diana & Java are sent to investigate a town being attacked by a Siren. They soon realize that a sailor had a special relationship with the siren which didn't last long.

04

The Creeping Slime

0

A mysterious creature starts attacking an oil shack. When Martin and the gang are sent to investigate, they find themselves heading towards a small island. There they meet some very friendly islanders as well as a strange Shaman who has something to hide...

05

Curse of the Deep

0

Two scuba divers off the coast of Monte Carlo find an old treasure chest then something attacks and grabs one of them.

06

Nightmare of the Coven

0

In the basement of Nadini College—a private girls-only school in Cap Ferrat, France—three girls are fooling around in the with a beginners guide to magic spells and accidently awaken something.

07

Mark of the Shapeshifter

0

Workers on a building project go missing because of a local Native American turning into a werewolf and transporting them to a werewolf dimension.

08

Mystery of the Vanishing

0

When an entire train disappears MD&J discover that it has gone through a space-time portal and ended up in a paradise world – a world inhabited by a seemingly perfect 1960s family named the Appleby’s who have made a deal with Zook, an evil “lava monster” that feeds off the life-force of humans.

09

It Came from Inside the Box

0

In a small town in Alberta a boy named Wilbur poking around an antiques store finds an old puzzle box which magically unseals itself. At Torrington Academy Diana teases Martin about his insect phobias and being a scardey-cat. They're called to The Centre and sent with Java to investigate a wave of odd occurances in the Alberta town. Wilbur now looks to be half goat and his condition is progressing. Also a farmhouse was destroyed by a storm that appeared and disappeared almost immediately. They find an odd symbol burned into the ground at the farmhouse then things get dangerous when the local sawmill starts running without anyone in it and a giant saw blade breaks free and chases Martin, Diana & Java's car. Martin decoys the blade into embedding itself in a rock then uses the Legendex to identify the symbol as an ancient Arabian symbol meaning Chaos.

10

Attack of the Sandman

0

At a Vancouver University a sleep researcher is studying a patient's nightmare when something emerges from his monitor. At Torringtom a hyper Diana reveals to Martin her secret to how she aced the midterms is candy. With the sugar high she doesn't need to sleep and she had plenty of energy to study. Martin points out that now midterms are over she can cut back on the sweet stuff but Diana's not interested. Martin accuses her of being addicted and bets that she can't go without sweets for 24 hours. If she loses she does his algebra homework for a month and if she wins Martin forgoes his horror movie marathons for a month. They're called to Centre where Diana faces her first sugary temptations then after a look at MOM's trials of the prototype flying suit it's off to Vancouver where a student at the university has been asleep for three days despite all attempts to wake her. When Martin does a bioscan he finds that her eyes appear totally white while Java finds sand in her room.

11

Eternal Christmas

0

On Christmas Eve in the Laurentian Mountains, an unlucky guy named Clifford is getting ready for Christmas. He's wishing for a perfect Christmas when he drops the lucky snowglobe he bought which is supposed to grant a wish on Christmas Eve. When it cracks Clifford disappears in a flash of red light.

12

Return of the Dark Druid

0

An evil druid wants to have his revenge on the people of a town in Nova Scotia by turning them into trees.

Cast

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